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Athus Gonçalves
Athus Gonçalves
Artist 3D | Modeler 3D | Generalist 3D
Araras, Brazil

Summary

Hello!

My name is Athus Gonçalves, I'm Brazilian and I currently work as a Generalist 3D Artist for electronic games. I have knowledge of the entire 3D Modeling and Voxel Art process, as well as extensive familiarity with the Unity engine.

I've been in the gaming industry for approximately 4.5 years, and I've already participated in the development of some puzzle titles published on Steam and projects for The Sandbox!

I always try to dedicate myself and deliver something very well done. I really want to grow as a professional, joining a team and company that provides me with opportunities and cool projects!

I like to meet professionals to always learn something new and share knowledge!

For more information, contact me!

Skills

Magica VoxelBlenderAffinity PhotoAffinity DesignerLevel Design3D AnimationUnity 3DVoxel Art3D ModelingTexturingUI Design

Software proficiency

Blender
Blender
MagicaVoxel
MagicaVoxel
Affinity Designer
Affinity Designer
Slack
Slack
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Illustrator
Illustrator
After Effects
After Effects
Photoshop
Photoshop
Unity
Unity
Affinity Photo
Affinity Photo
Spriter
Spriter
DaVinci Resolve
DaVinci Resolve

Reel

Productions

    • Video Game
      Diorama Builder
    • Year
      2024
    • Role
      Artist 3D / Animator / Level Designer
    • Company
      Virtual Arts Studio
    • Video Game
      Hamster on Rails
    • Year
      2023
    • Role
      Artist Generalist | Level Designer
    • Company
      Virtual Arts Studio
    • Video Game
      The Awakening of Mummies
    • Year
      2021
    • Role
      Artist Generalist / Animator / Level Designer
    • Company
      Virtual Arts Studio

Experience

  • Artist Generalist 3D and Level Designer at Virtual Arts Studio
    BR
    April 2019 - Present

    I work as a generalist 3D Artist, I am responsible for all 3D including: VFX with particles, general animations, modeling, lighting and project composition. I am also often in charge of developing the level design, both visually and logistically.

  • Art Developer at Hermit Crab Game Studio
    BR
    February 2023 - December 2023

    Development of the art of digital entertainment games, including design, development and implementation of content and visual elements, animations, marketing assets, characters, interface content, scenarios, icons and logos, especially focused on The Sandbox platform.